This 8-but title is actually older than Sonic’s other classic 2D adventures, releasing for the Sega Game Gear handheld a few months after Sonic & Knuckles hit Mega Drive. Most notable of these is Sonic the Hedgehog: Triple Trouble. A few of these games were loose adaptations of their Mega Drive equivalents – but a few were all-original affairs. Because the 8-bit games came out at roughly the same time as the 16-bit games, they’re rightly not as revered or beloved – but they are still, broadly, lovely little platformers that attempt to adapt the Sonic formula for much weaker platforms. You have to rush to an escape pod that will carry you to safety, avoiding spikes that don't kill Sunky but slow him down.For those of you who aren’t a thousand years old, Triple Trouble is a classic 8-bit Sonic game. It’s the only part in the game that offers a slight challenge to players. It doesn’t reflect much in the game, except for the final part’s showdown. Story-wise, it also follows the same story of Sunky trying to stop Dr. This comes across as boring for some players looking for action. Also, most traps in the game appear to conveniently avoid harming your character, making the first stages unusually easy to finish. Sunky also can’t jump high, but will conveniently extend his arms to climb platforms. This is the opposite of how Sonic runs fast in video games. Then, in blatant opposition to the original, Sunky moves very slowly. Despite its simplistic, 90s era aesthetic, the backgrounds are animated and they help create a weird, funny feel for the entire game. The first thing players will notice with Sunky the Game is the low-quality attempts to reproduce the designs of the characters and stages from the original Sonic property, including the usual enemies and even the game’s big bad, Dr.
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